SKU: 21001368512

Hollyland Spares - Lark M2 USB-C Receiver (Shine Charcoal)

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Description

Hollyland Spares - Lark M2 USB-C Receiver (Shine Charcoal)The Hollyland Lark M2 USB C Receiver (Shine Charcoal) is an official individual factory spare receiver component designed explicitly for the ultra compact Lark M2 wireless microphone ecosystem. When conducting mobile journalism, creating social media content, or live streaming directly onto modern smartphones, tablets, or action cameras, having a direct digital connection is paramount. This plug and play receiver eliminates the need for messy patch

The Hollyland Lark M2 USB-C Receiver (Shine Charcoal) is an official individual factory spare receiver component designed explicitly for the ultra-compact Lark M2 wireless microphone ecosystem.

When conducting mobile journalism, creating social media content, or live streaming directly onto modern smartphones, tablets, or action cameras, having a direct digital connection is paramount. This plug-and-play receiver eliminates the need for messy patch cables and external audio adapters by sliding directly into your device's USB-C port, delivering crisp, uncompressed 48kHz/24-bit audio.

Core Hardware and Audio Features

  • Direct USB-C Digital Output: Built with an integrated male USB-C plug that anchors firmly into your host device. This direct-to-port layout bypasses your device's internal analog preamps, translating the wireless transmission into a clean digital signal free from background hiss or port rattle.

  • Studio-Grade Audio Resolution: Despite its incredibly small footprint, the receiver supports an advanced 48kHz / 24-bit audio sampling rate. This captures subtle vocal nuances with excellent clarity, providing plenty of dynamic headroom for post-production editing and sound mixing.

  • Integrated Environmental Noise Cancellation Control: Features a dedicated, physical button on the side of its chassis. A single press toggles Hollyland's hardware-based Environmental Noise Cancellation (ENC) algorithm on or off, instantly cutting out low-frequency ambient sounds—like city traffic or air conditioner hums—without muddying the speaker's voice.

  • Extended Range Operating Envelope: Powered by an optimized internal high-frequency antenna array. When used in a direct line-of-sight environment, it can reliably pull audio from a Lark M2 transmitter up to 1000 feet (approximately 300 meters) away, maintaining connection stability even if the talent turns their back to the camera.

System Interoperability

This specific digital receiver component is engineered to link seamlessly with:

  • Hollyland Lark M2 Button Transmitters (TX units configured in Shine Charcoal or Ivory White)

  • Host Hardware Platforms: Apple iPhone 15 and 16 series, Android smartphones, modern iPads, USB-C equipped laptops, and compatible action cameras like the DJI Osmo Action series.

Technical Specifications Matrix

  • Official Component Category: OEM Mobile Audio-Capture Receiver Spares

  • Ecosystem Compatibility: Hollyland Lark M2 Wireless Microphone Family

  • Host Connection Interface: Native Male USB-C Plug

  • Digital Sampling Quality: 48kHz / 24-bit High-Fidelity Capture

  • Wireless Frequency Band: 2.4GHz Adaptive Frequency Hopping

  • Color Configuration Profile: Shine Charcoal Metallic Finish

On-Set Operation Best Practice

When pairing a brand-new spare receiver with your existing Lark M2 button transmitters for the first time, make sure both the transmitter and receiver firmware versions are fully updated via the LarkSound mobile app. To initiate the pairing process, plug the USB-C receiver into your smartphone and hold down the yellow pairing/ENC button on the side of the receiver for several seconds until the indicator light starts flashing rapidly. Then, press and hold the pairing button on your transmitter until both indicator lights turn solid green, confirming a successful hardware lock.

Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 21001368512

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Aurélien
Grantham, US
★★★★★ 5
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Whiting, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Los Angeles, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Waukegan, US
★★★★★ 5
Very helpful
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Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Lexington, US
★★★★★ 5
Lots of uses in Roblox
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Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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